Public static methods
IDictionary<LineLocation, object> create_source_map(IEnumerable<object> nodes, IEnumerable<string> code, object filepath)
IDictionary<LineLocation, object> create_source_map(object nodes, string code, string filepath)
IDictionary<LineLocation, object> create_source_map(object nodes, string code, object filepath)
IDictionary<LineLocation, object> create_source_map(object nodes, object code, string filepath)
IDictionary<LineLocation, object> create_source_map(object nodes, IEnumerable<string> code, string filepath)
IDictionary<LineLocation, object> create_source_map(object nodes, IEnumerable<string> code, object filepath)
IDictionary<LineLocation, object> create_source_map(ValueTuple<IEnumerable<object>, object> nodes, string code, string filepath)
IDictionary<LineLocation, object> create_source_map(ValueTuple<IEnumerable<object>, object> nodes, string code, object filepath)
IDictionary<LineLocation, object> create_source_map(ValueTuple<IEnumerable<object>, object> nodes, object code, string filepath)
IDictionary<LineLocation, object> create_source_map(object nodes, object code, object filepath)
IDictionary<LineLocation, object> create_source_map(ValueTuple<IEnumerable<object>, object> nodes, IEnumerable<string> code, string filepath)
IDictionary<LineLocation, object> create_source_map(ValueTuple<IEnumerable<object>, object> nodes, IEnumerable<string> code, object filepath)
IDictionary<LineLocation, object> create_source_map(IEnumerable<object> nodes, string code, string filepath)
IDictionary<LineLocation, object> create_source_map(IEnumerable<object> nodes, string code, object filepath)
IDictionary<LineLocation, object> create_source_map(IEnumerable<object> nodes, object code, string filepath)
IDictionary<LineLocation, object> create_source_map(IEnumerable<object> nodes, object code, object filepath)
IDictionary<LineLocation, object> create_source_map(IEnumerable<object> nodes, IEnumerable<string> code, string filepath)
IDictionary<LineLocation, object> create_source_map(ValueTuple<IEnumerable<object>, object> nodes, object code, object filepath)
object create_source_map_dyn(object nodes, object code, object filepath)
void resolve(object node, string source, string context_filepath, int context_lineno, int context_col_offset)
void resolve(object node, string source, object context_filepath, int context_lineno, int context_col_offset)
void resolve(object node, object source, string context_filepath, int context_lineno, int context_col_offset)
void resolve(object node, IEnumerable<string> source, object context_filepath, int context_lineno, int context_col_offset)
void resolve(object node, IEnumerable<string> source, string context_filepath, int context_lineno, int context_col_offset)
void resolve(object node, object source, object context_filepath, int context_lineno, int context_col_offset)
object resolve_dyn(object node, object source, object context_filepath, object context_lineno, object context_col_offset)
void resolve_entity(object node, ValueTuple<object> source, object entity)
void resolve_entity(object node, string source, object entity)
object resolve_entity_dyn(object node, object source, object entity)
Public properties