Public instance methods
object build(object names_to_saveables, bool reshape, bool sharded, int max_to_keep, double keep_checkpoint_every_n_hours, string name, bool restore_sequentially, string filename)
IList<object> bulk_restore(IGraphNodeBase filename_tensor, IEnumerable<object> saveables, int preferred_shard, bool restore_sequentially)
object bulk_restore_dyn(object filename_tensor, object saveables, object preferred_shard, object restore_sequentially)
IList<object> restore_op(object filename_tensor, object saveable, int preferred_shard)
object restore_op_dyn(object filename_tensor, object saveable, object preferred_shard)
object save_op(IGraphNodeBase filename_tensor, IEnumerable<object> saveables)
object save_op_dyn(object filename_tensor, object saveables)
object sharded_filename_dyn(object filename_tensor, object shard, object num_shards)
Public properties
object ResourceVariableSaveable_dyn get; set;
object SaveableObject_dyn get; set;
object SaveSpec_dyn get; set;
object VariableSaveable_dyn get; set;