Type tf.gfile
Namespace tensorflow
Methods
- Copy
- Copy_dyn
- DeleteRecursively
- Exists
- Exists_dyn
- Glob
- Glob
- Glob
- Glob
- Glob_dyn
- IsDirectory
- IsDirectory
- IsDirectory_dyn
- ListDirectory
- ListDirectory
- ListDirectory_dyn
- MakeDirs
- MakeDirs
- MakeDirs_dyn
- MkDir
- MkDir_dyn
- Remove
- Remove
- Remove_dyn
- Rename
- Rename_dyn
- Stat
- Stat
- Stat
- Stat_dyn
- Walk
- Walk_dyn
Properties
Public static methods
void Copy(string oldpath, string newpath, bool overwrite)
Copies data from `oldpath` to `newpath`.
Parameters
-
string
oldpath - string, name of the file who's contents need to be copied
-
string
newpath - string, name of the file to which to copy to
-
bool
overwrite - boolean, if false it's an error for `newpath` to be occupied by an existing file.
object Copy_dyn(object oldpath, object newpath, ImplicitContainer<T> overwrite)
Copies data from `oldpath` to `newpath`.
Parameters
-
object
oldpath - string, name of the file who's contents need to be copied
-
object
newpath - string, name of the file to which to copy to
-
ImplicitContainer<T>
overwrite - boolean, if false it's an error for `newpath` to be occupied by an existing file.
void DeleteRecursively(string dirname)
Deletes everything under dirname recursively.
Parameters
-
string
dirname - string, a path to a directory
bool Exists(object filename)
Determines whether a path exists or not.
Parameters
-
object
filename - string, a path
Returns
-
bool
- True if the path exists, whether it's a file or a directory. False if the path does not exist and there are no filesystem errors.
object Exists_dyn(object filename)
Determines whether a path exists or not.
Parameters
-
object
filename - string, a path
Returns
-
object
- True if the path exists, whether it's a file or a directory. False if the path does not exist and there are no filesystem errors.
IList<object> Glob(Byte[] filename)
Returns a list of files that match the given pattern(s).
Parameters
-
Byte[]
filename - string or iterable of strings. The glob pattern(s).
Returns
-
IList<object>
- A list of strings containing filenames that match the given pattern(s).
IList<object> Glob(IEnumerable<object> filename)
Returns a list of files that match the given pattern(s).
Parameters
-
IEnumerable<object>
filename - string or iterable of strings. The glob pattern(s).
Returns
-
IList<object>
- A list of strings containing filenames that match the given pattern(s).
IList<object> Glob(object filename)
Returns a list of files that match the given pattern(s).
Parameters
-
object
filename - string or iterable of strings. The glob pattern(s).
Returns
-
IList<object>
- A list of strings containing filenames that match the given pattern(s).
IList<object> Glob(string filename)
Returns a list of files that match the given pattern(s).
Parameters
-
string
filename - string or iterable of strings. The glob pattern(s).
Returns
-
IList<object>
- A list of strings containing filenames that match the given pattern(s).
object Glob_dyn(object filename)
Returns a list of files that match the given pattern(s).
Parameters
-
object
filename - string or iterable of strings. The glob pattern(s).
Returns
-
object
- A list of strings containing filenames that match the given pattern(s).
object IsDirectory(string dirname)
Returns whether the path is a directory or not.
Parameters
-
string
dirname - string, path to a potential directory
Returns
-
object
- True, if the path is a directory; False otherwise
object IsDirectory(Byte[] dirname)
Returns whether the path is a directory or not.
Parameters
-
Byte[]
dirname - string, path to a potential directory
Returns
-
object
- True, if the path is a directory; False otherwise
object IsDirectory_dyn(object dirname)
Returns whether the path is a directory or not.
Parameters
-
object
dirname - string, path to a potential directory
Returns
-
object
- True, if the path is a directory; False otherwise
IList<object> ListDirectory(Byte[] dirname)
Returns a list of entries contained within a directory. The list is in arbitrary order. It does not contain the special entries "."
and "..".
Parameters
-
Byte[]
dirname - string, path to a directory
Returns
-
IList<object>
- [filename1, filename2,... filenameN] as strings
IList<object> ListDirectory(string dirname)
Returns a list of entries contained within a directory. The list is in arbitrary order. It does not contain the special entries "."
and "..".
Parameters
-
string
dirname - string, path to a directory
Returns
-
IList<object>
- [filename1, filename2,... filenameN] as strings
object ListDirectory_dyn(object dirname)
Returns a list of entries contained within a directory. The list is in arbitrary order. It does not contain the special entries "."
and "..".
Parameters
-
object
dirname - string, path to a directory
Returns
-
object
- [filename1, filename2,... filenameN] as strings
void MakeDirs(string dirname)
Creates a directory and all parent/intermediate directories. It succeeds if dirname already exists and is writable.
Parameters
-
string
dirname - string, name of the directory to be created
void MakeDirs(Byte[] dirname)
Creates a directory and all parent/intermediate directories. It succeeds if dirname already exists and is writable.
Parameters
-
Byte[]
dirname - string, name of the directory to be created
object MakeDirs_dyn(object dirname)
Creates a directory and all parent/intermediate directories. It succeeds if dirname already exists and is writable.
Parameters
-
object
dirname - string, name of the directory to be created
void MkDir(string dirname)
Creates a directory with the name 'dirname'.
Parameters
-
string
dirname - string, name of the directory to be created Notes: The parent directories need to exist. Use recursive_create_dir instead if there is the possibility that the parent dirs don't exist.
object MkDir_dyn(object dirname)
Creates a directory with the name 'dirname'.
Parameters
-
object
dirname - string, name of the directory to be created Notes: The parent directories need to exist. Use recursive_create_dir instead if there is the possibility that the parent dirs don't exist.
void Remove(string filename)
Deletes the file located at 'filename'.
Parameters
-
string
filename - string, a filename
void Remove(Byte[] filename)
Deletes the file located at 'filename'.
Parameters
-
Byte[]
filename - string, a filename
object Remove_dyn(object filename)
Deletes the file located at 'filename'.
Parameters
-
object
filename - string, a filename
void Rename(string oldname, string newname, bool overwrite)
Rename or move a file / directory.
Parameters
-
string
oldname - string, pathname for a file
-
string
newname - string, pathname to which the file needs to be moved
-
bool
overwrite - boolean, if false it's an error for `newname` to be occupied by an existing file.
object Rename_dyn(object oldname, object newname, ImplicitContainer<T> overwrite)
Rename or move a file / directory.
Parameters
-
object
oldname - string, pathname for a file
-
object
newname - string, pathname to which the file needs to be moved
-
ImplicitContainer<T>
overwrite - boolean, if false it's an error for `newname` to be occupied by an existing file.
FileStatistics Stat(string filename)
Returns file statistics for a given path.
Parameters
-
string
filename - string, path to a file
Returns
-
FileStatistics
- FileStatistics struct that contains information about the path
FileStatistics Stat(Byte[] filename)
Returns file statistics for a given path.
Parameters
-
Byte[]
filename - string, path to a file
Returns
-
FileStatistics
- FileStatistics struct that contains information about the path
FileStatistics Stat(object filename)
Returns file statistics for a given path.
Parameters
-
object
filename - string, path to a file
Returns
-
FileStatistics
- FileStatistics struct that contains information about the path
object Stat_dyn(object filename)
Returns file statistics for a given path.
Parameters
-
object
filename - string, path to a file
Returns
-
object
- FileStatistics struct that contains information about the path
IEnumerator<ValueTuple<object, IList<object>, object>> Walk(object top, bool in_order)
Recursive directory tree generator for directories.
Parameters
-
object
top - string, a Directory name
-
bool
in_order - bool, Traverse in order if True, post order if False. Errors that happen while listing directories are ignored.
object Walk_dyn(object top, ImplicitContainer<T> in_order)
Recursive directory tree generator for directories.
Parameters
-
object
top - string, a Directory name
-
ImplicitContainer<T>
in_order - bool, Traverse in order if True, post order if False. Errors that happen while listing directories are ignored.